Поругайте - похвалите. А вообще люблю конструктивную критику.
Contact information:
Name: Xxxxx Xxxxx
Phone (mob.): +x(xxx)xxxxxxx
E-mail: [email protected]
Skype: xxxxxxx
Objectives: 3D Modeler, 3D Environment Artist.
Summary: I’m looking for a 3D Modeler position where I can apply my knowledge got by me, in sphere of the game - industry. My priorities are a professional growth. Zealous hard worker.
Technical Skills:
• Autodesk 3ds Max (5 years)
• Autodesk MAYA (2 year)
• Adobe Photoshop (5 year)
• ZBrush (2 year)
Professional Experience
10.2008 – present | Moscow, Russia
TM-Studios, part of “Akella” one of the biggest Russian game development and publishing company.
Position: 3D Modeler/3D Environment Artist.
Project: Postal 3.
Responsibilities:
• Creating, texturing and lightening game levels in Hammer (Half-life 2: Source map editor);
• Creating environment objects;
• Creating textures for levels and objects;
• Adjust materials;
• Modeling and texturing game characters.
09.2005 – 09.2008 | Voronezh, Russia
Orion, small provincial company which is engaged in development of FPS genre PC games.
Position: 3D Modeler/3D Environment Artist.
Projects: The Hunt, Dusk 12, Stalin Subway: Red veil, Metathrone.
Responsibilities:
• Modeling, texturing and lightening game levels;
• Creating environment objects;
• Creating textures for levels and objects;
Education
2001 – 2006 | Voronezh, Russia
Information security specialist, International Institute of Computer Technology.
Computer skills: Autodesk 3ds Max, Maya, Adobe Photoshop, ZBrush, TestTrack Pro, Perforce, Tortoise SVN, WIki, MS Office, HL2: Source.
Contact information:
Name: Xxxxx Xxxxx
Phone (mob.): +x(xxx)xxxxxxx
E-mail: [email protected]
Skype: xxxxxxx
Objectives: 3D Modeler, 3D Environment Artist.
Summary: I’m looking for a 3D Modeler position where I can apply my knowledge got by me, in sphere of the game - industry. My priorities are a professional growth. Zealous hard worker.
Technical Skills:
• Autodesk 3ds Max (5 years)
• Autodesk MAYA (2 year)
• Adobe Photoshop (5 year)
• ZBrush (2 year)
Professional Experience
10.2008 – present | Moscow, Russia
TM-Studios, part of “Akella” one of the biggest Russian game development and publishing company.
Position: 3D Modeler/3D Environment Artist.
Project: Postal 3.
Responsibilities:
• Creating, texturing and lightening game levels in Hammer (Half-life 2: Source map editor);
• Creating environment objects;
• Creating textures for levels and objects;
• Adjust materials;
• Modeling and texturing game characters.
09.2005 – 09.2008 | Voronezh, Russia
Orion, small provincial company which is engaged in development of FPS genre PC games.
Position: 3D Modeler/3D Environment Artist.
Projects: The Hunt, Dusk 12, Stalin Subway: Red veil, Metathrone.
Responsibilities:
• Modeling, texturing and lightening game levels;
• Creating environment objects;
• Creating textures for levels and objects;
Education
2001 – 2006 | Voronezh, Russia
Information security specialist, International Institute of Computer Technology.
Computer skills: Autodesk 3ds Max, Maya, Adobe Photoshop, ZBrush, TestTrack Pro, Perforce, Tortoise SVN, WIki, MS Office, HL2: Source.
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